Posts

  • National Sailing Programs Symposium 2019

    David at NSPS

    The National Sailing Programs Symposium 2019 in Jacksonville, Florida provided a perfect crowd to test our virtual reality sailing product on both seasoned sailors, and first-timers alike!

    It was incredible to get to meet so many people. It was our first time at the US Sailing symposium, we were shocked at the energy and sense of community the event offers!

    It’s incredible to get so many sailors together with the same end goal, to get people into sailing.

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  • Three years of MarineVerse

    MarineVerse - Virtual Reality Sailing

    Three years ago we started working on MarineVerse with the mission to create the best interactive virtual reality sailing experiences in the world.

    We said we will “Inspire, Train and Connect” sailors. It’s been quite a journey ( with some pivots along the way ) and we’re proud of what we have been able to accomplish so far.

    A picture is worth a thousand words.. Below evolution of our flagship product, VR Regatta:

    VR Regatta evolution

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  • Big Breezy Boat ships

    Go sailing in cross-platform multiplayer

    Press release as PDF.

    Wednesday 24 October 2018 - Melbourne, Australia — Inspired by a desire to easily share sailing with friends and family, Big Breezy Boat ships today on Steam and Oculus Store.

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  • The best VR gadgets to buy for a sailor in 2018

    Oculus Rift

    Are you looking for the best VR tech gadget for a sailor to buy, maybe as a gift? At MarineVerse, we had a chance to try all of the modern VR devices and here are our recommendations for sailors in 2018:

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  • Improved VR Regatta ships to the Oculus Home

    Never sailed before? Discover sailing in virtual reality

    Press release as PDF.

    Thursday 14 September 2018 - Melbourne, Australia - After more than 6 months of continuous iteration and improvement since it’s release on Steam, VR Regatta: The Sailing Game has been officially released today on the Oculus Store.

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  • VR Regatta Q&A

    1. How much like real sailing is VR Regatta? How did you balance the demands of real sailing against the relaxation and entertainment of a computer game?

    2. What are the different types of boats available to sail in-game, and how is the experience of sailing each of them different from the others?

    3. Are the times of day fixed, or will they change while you play? For example, can you start sailing in darkness and then watch as the sun comes up?

    4. Are there varying weather conditions, such as rain and wind?

    5. Akalana is a fictional location, but how closely is it based on real Caribbean locations?

    6. What inspired the team to create a sailing game together?

    7. Why did you choose VR for this game?

    8. What are some of the ways in which working in VR has been harder and easier than other gaming platforms?

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