We have just shipped VR Regatta 0.2 for HTC Vive on Steam.
The most important feature: You can control sails by grabbing mainsheet
With this new feature, your both hands can be busy holding the tiller and mainsail sheet. Your Vive sailing is now even more immersive :-)
Another important feature in this version - you can buy “coins” to support VR Regatta development. Coins can be used to “vote” on what should we work next:
The next big feature we are currently working on is multiplayer.
VR Regatta is Early Access free to play game. We hope that many of you are excited about sailing in virtual reality. If you want more and better sailing in VR please consider voting with your wallet by funding our project.
A daily rate of a good developer in Australia can easily be above $1000AUD and that just an example of the costs (click here to fully fund developer for 1 day).
We need many of you to help, if we want to sustain VR Regatta development over longer period of time, so please consider sharing this post with friends.
Have you already played and enjoyed VR Regatta? You can think of this coin donation as “pay what you want” model :-) ( use this link http://store.steampowered.com/buyitem/468240/100/42 and change 42 to number of gold coins you want to donate.)
PS. If you have funds in your Steam wallet, you can experience in app-purchase in VR as well - check it out :-)
Exciting news: Along with launch on Steam, VR Regatta has been approved “for keys” on Oculus store.
With the beta key for VR Regatta, you can now access the game from you Library on GearVR and easily get updates as we ship them.
What’s coming for VR Regatta on GearVR:
- Improvements, polish, bug fixes
- Integration with Oculus API - Leaderboards, Achievements etc.
- Maybe cross platform multiplayer with HTC Vive version (and you can actually control the boat as opposed to Google Cardboards guys stuck flying seagulls ;))
You can help in bringing sailing to GearVR - let us know you are interested in providing feedback and beta testing by contacting us at [email protected] and we will send you a special access key.
Celebrating VR Regatta launch on Steam next week, we’ve created a series of short tweets showcasing some of the gameplay:
Room scale virtual reality sailing comes to Vive on 1st of June! What a time to be alive :-)
VR Regatta is a sailing game we are building for GearVR.
This blog post will tell a short story of our journey so far, sharing what tests we have done and how the game evolved based on feedback.
First of all a big THANK YOU to everyone in the community who helped us so far, giving up their time and offering feedback on how to make the game better. We really value and need that help.
This article is mostly relevant to indie devs moonlighting on their VR projects, but hopefully everyone will find something interesting here.
TLDR: VR User Testing tips
Upload to SideloadVR and ask for help on reddit.
Enable Unity Analytics.
Show your work on meetups.
Video record gameplay during tests.
Consider a 3rd party service, like FISHBOWL VR.
Are you a sailing enthusiast trying to decide which virtual reality headset to buy? At MarineVerse, we had a chance to try all of the modern VR devices and here is our recommendation for sailors:
Best mobile headset for sailors: Samsung GearVR
Best high-end headset for sailors: HTC Vive
Why? Let’s have a closer look at all the headsets and what we can do with them:
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